Enough of the teaser from my previous post. Here's the information on my newest game design.
In a distant galaxy, there are 8 systems of planets. Between these systems, there are 8 space stations that provide varied benefits to passing travelers; however, there is a major problem with the stations. Due to flaws in the construction of those stations, they are all unable to maintain position in any one of the systems. Every so often, the stations move to another system.
The inhabitants of the 8 systems gathered and decided on a solution: build a massive station to connect each of the stations. By doing this, one station will be fixed in position near each system.
In the game, each player has a ship that travels to the various stations to gather resources to aid in construction of the central station, and then connect each station to the central hub. Since each station has a different function, players must decide if they want to ally themselves with any of the stations (thus making it easier to use their functions). However, becoming an ally with 1 station makes you disliked by another station, so players must balance their alliances Also, players must watch out, as the order of the stations will change every 2-3 turns (depending on the phase of the game).
The game (currently called Stationary Change), is tentatively for 2-6 players and should play in 60-90 minutes. The core mechanics are simultaneous movement and pickup and deliver resource management. There is a good amount of economic considerations in the game, as the cost for resources is determined by how far away the stations that provide resources are from the systems that produce those resources.
At this point, the initial playtest has been completed (2 player). Based on that playtest, there were no aspects that required major rework or just did not work at all. There were just a few minor items to investigate, which should not take too long (I have already made most of those changes). For anyone that attends the Metro East Gamers meetups, I currently plan to have this ready at SWIC in 1.5 weeks, and welcome anyone that would like to playtest it.
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